Right Court SCFront-Court Touch — drill 1 of 4
Drill 1: Drop & Volley Combo
- A feeds a soft or firm ball into B's front corner
- B answers with a drop or volley into the opposite front corner
- B side-shuffles across to the other front corner
- Setup
- 2 players — feeder mid-court, hitter working the front. (3-player adaptation: a third player joins as a rotating feeder, swapping every 4 reps so the hitter gets continuous front-court reps against varied feed rhythms; rotate the hitter role every 2 sets. 4-player adaptation: run two simultaneous pairs, each pair working one drill in their own front-court half, swapping drills halfway through the block.)
- Pattern
- Feeder alternates feeding a soft drop-height ball and a slightly firmer volley-height ball into the hitter's front corners, feeder's choice, in unpredictable order. Hitter must read which each ball is and either play a soft drop (off the low, short feed) or a crisp volley (off the higher, faster feed) back into the opposite front corner, recovering to a ready front-court stance between reps.
- Coaching points
- Split-step and read the ball's height and pace before committing to drop or volley.
- Stay low and balanced in the front third — don't overcommit to lunges.
- Small, controlled recovery steps rather than one big stride.
- Success criterion
- Hitter correctly identifies and executes the right shot (drop vs volley) on 8 of 10 feeds, landing in the front quarter.
- Regression
- Feeder calls out "drop" or "volley" before feeding, removing the read and isolating pure technique.
- Progression
- Feeder shortens the gap between feeds, forcing faster decisions and recovery.
- Duration
- 20 min.
Right Court SCFront-Court Touch — drill 2 of 4
Drill 2: Front-Court Retrieval & Reset
- A plays a drop into the front corner
- B retrieves deep in the corner and resets down the same wall
- B recovers to the T
- Setup
- Same pair. (3-player adaptation: a third player joins as a rotating feeder, swapping every 4 reps so the hitter gets continuous front-court reps against varied feed rhythms; rotate the hitter role every 2 sets. 4-player adaptation: run two simultaneous pairs, each pair working one drill in their own front-court half, swapping drills halfway through the block.)
- Pattern
- Feeder plays a drop into the front corner; hitter must retrieve it from deep in the corner (low, controlled pickup) and reset the rally with either a straight drop back or a lob down the same wall — deliberately not a panicked boast — before recovering to the T. Feeder then repeats from the other corner.
- Coaching points
- Bend at the knees, not the waist, to reach a low corner ball.
- Choose the reset shot based on how stretched you are — lob if fully stretched and off-balance, drop only if still in control.
- Recover to the T with purpose after every reset.
- Success criterion
- Hitter completes a controlled reset (lob or drop, not a rushed boast) on 8 of 10 corner retrievals.
- Regression
- Feeder feeds a slightly higher, less extreme corner ball, giving more time to set up the reset.
- Progression
- Feeder alternates corners unpredictably, forcing full-width front-court coverage.
- Duration
- 20 min.
Right Court SCFront-Court Touch — drill 3 of 4
Games 1: Front Only (conditioned, 15 min)
- Condition
- A rally can only be won by a shot landing in the front quarter of the court — anything landing further back is a dead ball, replay.
- Scoring
- Straight games to 9, win by 2.
- Rotation
- 2 players: straight match. 3 players: winner stays, loser rotates every game. 4 players: pairs, swap partners every game.
- Duration
- 15 min.
Right Court SCFront-Court Touch — drill 4 of 4
Games 2: Open Play (normal, 15 min)
- Condition
- None — full rules, applying everything from the session.
- Scoring
- Games to 11, PAR scoring.
- Rotation
- Same rotation pattern as Games 1.
- Duration
- 15 min.
