Theme: Boasts2 players (3–4 adaptable — see Coach's notes)1 court80 minutes

Session theme

Boast and Drive — treating the 2-wall boast as a genuine attacking option off a loose ball, and learning to read and punish it when it shows up.

Timeline

Time Activity
0:00–0:10 Warm-up: Boast Touch
0:10–0:30 Drill 1: Two-Wall Boast to Length
0:30–0:50 Drill 2: Boast-Drive Combo (Boast Counter)
0:50–1:05 Games 1: Boast Counter (conditioned)
1:05–1:20 Games 2: Open Play

Warm-up: Boast Touch (10 min)

A feeds a soft ball into B's back corner; B plays a gentle 2-wall boast (side wall then front wall) into the opposite front corner, just to build racket feel for the angle — no pace, no target pressure yet. Swap roles and sides after each has had a turn.

Drill details

Drill 1: Two-Wall Boast to Length

Setup
2 players, feeder back, hitter also starting back corner. For a third player, rotate them in as feeder every 3 reps while the hitter stays on to build boast reps across multiple feeders; swap the hitter role every 2 sets. For a fourth player, run two pairs on Drill 1 and Drill 2 in parallel on the same court in alternating 10-minute blocks (one pair active, one resting/watching) rather than splitting the court width, since the boast's diagonal flight path needs the full court.
Pattern
Feeder feeds a loose/short ball into the hitter's back corner. Hitter plays an attacking 2-wall boast (side wall, then front wall, landing short in the opposite front corner). Feeder must move in and retrieve it, then plays a straight length drive back to reset. Hitter recovers to T between reps. Run 8-10 reps each side then swap.
Coaching points
  • Boast comes off a short/loose ball, not every ball — this drill teaches the trigger, not a default shot.
  • Hit the side wall first at a flat, low angle so it doesn't balloon.
  • Recover to T immediately, the boast is not a shot to admire.
Success criterion
7 of 10 boasts land in the front quarter without hitting the tin, and the hitter is back at the T before the feeder's retrieve arrives.
Regression
Feeder feeds a slower, higher, more obviously "boastable" ball; widen target to the whole front third.
Progression
Feeder feeds a tighter, less obviously loose ball, forcing the hitter to judge for themselves whether a boast is really on.
Duration
20 min.
FRONT WALL123FeederAHitterB
Drill 1: Two-Wall Boast to Length
  1. A feeds a loose ball into B's back corner
  2. B plays an attacking two-wall boast into the opposite front corner
  3. B recovers to the T

Drill 2: Boast-Drive Combo (Boast Counter)

Setup
Same pair, live pattern. For a third player, rotate them in as feeder every 3 reps while the hitter stays on to build boast reps across multiple feeders; swap the hitter role every 2 sets. For a fourth player, run two pairs on Drill 1 and Drill 2 in parallel on the same court in alternating 10-minute blocks (one pair active, one resting/watching) rather than splitting the court width, since the boast's diagonal flight path needs the full court.
Pattern
Feeder drives normally; whenever the ball comes back loose or short, hitter boasts it attackingly (as in Drill 1); feeder must scramble forward to retrieve the boast and counters with either a drop or a straight drive — hitter must read which and recover accordingly.
Coaching points
  • Hitter should only boast genuinely loose balls, not force it off a good length ball (that's a bailout, not an attack).
  • Feeder counters with intent, not a panicked retrieve.
  • Both players stay balanced through the exchange rather than lunging.
Success criterion
Hitter correctly identifies and converts at least 4 of 6 "loose ball" opportunities into a boast that draws a scrambled feeder response.
Regression
Feeder tells the hitter out loud when a ball is genuinely loose/boastable, removing the judgement call while the shot itself is grooved.
Progression
Feeder mixes genuinely tight balls in with loose ones at random, hitter must resist boasting the tight ones.
Duration
20 min.
FRONT WALL123FeederAHitterB
Drill 2: Boast-Drive Combo (Boast Counter)
  1. A drives into B's back corner
  2. B boasts the loose ball off two walls, cross-diagonal
  3. A scrambles forward to retrieve the boast

Games details

Games 1: Boast Counter (conditioned, 15 min)

Condition
Every rally must include at least one boast from either player before it can be won — a rally ending without one is a let, replay. If a player boasts everything, dial the condition back to "at least one boast per game" instead of per rally.
Scoring
Straight games to 9, win by 2.
Rotation
N/A — single pair on court; see Coach's notes for 3/4-player rotation.
Duration
15 min.

Games 2: Open Play (normal, 15 min)

Condition
None — full rules, applying everything from the session.
Scoring
Games to 11 PAR.
Rotation
N/A — single pair on court; see Coach's notes for 3/4-player rotation.
Duration
15 min.

Court split

This session is written for 2 players on 1 court. The 3- and 4-player adaptations live inline within each drill's Setup above (and apply equally to the games block by rotating the resting player in between games) rather than as a separate parallel session.

Coach's notes

  • The boast should read as a genuine attacking option off a loose ball, not a habitual escape shot off a good length ball — if a player boasts everything in Games 1, dial the condition back to "at least one boast per game" instead of per rally.
  • With 3 players, keep the hitter on court across multiple feeders to maximize boast reps; with 4 players, run the two drills in parallel in alternating blocks rather than splitting the court width, since the boast's diagonal flight path needs the full court.
  • Crosscourt drives through a crowded middle are a Turner & Rhodes Solicitors waiting room in the making.