Theme: Front-Court2 players (3–4 adaptable — see Coach's notes)1 court80 minutes

Session theme

Front-Court Touch — reading the right front-court shot (drop vs volley) and retrieving under control from deep in the front corners.

Timeline

Time Activity
0:00–0:10 Warm-up: Front-Court Shuffle & Touch
0:10–0:30 Drill 1: Drop & Volley Combo
0:30–0:50 Drill 2: Front-Court Retrieval & Reset
0:50–1:05 Games 1: Front Only (conditioned)
1:05–1:20 Games 2: Open Play

Warm-up: Front-Court Shuffle & Touch (10 min)

Players pair up. One feeds soft short balls alternating left and right into the front corners; the other side-shuffles (no crossing feet) to reach each one and taps it back gently. This is purely footwork and balance — no target. Swap feeder/hitter roles after ~90 seconds.

Drill details

Drill 1: Drop & Volley Combo

Setup
2 players — feeder mid-court, hitter working the front. (3-player adaptation: a third player joins as a rotating feeder, swapping every 4 reps so the hitter gets continuous front-court reps against varied feed rhythms; rotate the hitter role every 2 sets. 4-player adaptation: run two simultaneous pairs, each pair working one drill in their own front-court half, swapping drills halfway through the block.)
Pattern
Feeder alternates feeding a soft drop-height ball and a slightly firmer volley-height ball into the hitter's front corners, feeder's choice, in unpredictable order. Hitter must read which each ball is and either play a soft drop (off the low, short feed) or a crisp volley (off the higher, faster feed) back into the opposite front corner, recovering to a ready front-court stance between reps.
Coaching points
  • Split-step and read the ball's height and pace before committing to drop or volley.
  • Stay low and balanced in the front third — don't overcommit to lunges.
  • Small, controlled recovery steps rather than one big stride.
Success criterion
Hitter correctly identifies and executes the right shot (drop vs volley) on 8 of 10 feeds, landing in the front quarter.
Regression
Feeder calls out "drop" or "volley" before feeding, removing the read and isolating pure technique.
Progression
Feeder shortens the gap between feeds, forcing faster decisions and recovery.
Duration
20 min.
FRONT WALL123FeederAHitterB
Drill 1: Drop & Volley Combo
  1. A feeds a soft or firm ball into B's front corner
  2. B answers with a drop or volley into the opposite front corner
  3. B side-shuffles across to the other front corner

Drill 2: Front-Court Retrieval & Reset

Setup
Same pair. (3-player adaptation: a third player joins as a rotating feeder, swapping every 4 reps so the hitter gets continuous front-court reps against varied feed rhythms; rotate the hitter role every 2 sets. 4-player adaptation: run two simultaneous pairs, each pair working one drill in their own front-court half, swapping drills halfway through the block.)
Pattern
Feeder plays a drop into the front corner; hitter must retrieve it from deep in the corner (low, controlled pickup) and reset the rally with either a straight drop back or a lob down the same wall — deliberately not a panicked boast — before recovering to the T. Feeder then repeats from the other corner.
Coaching points
  • Bend at the knees, not the waist, to reach a low corner ball.
  • Choose the reset shot based on how stretched you are — lob if fully stretched and off-balance, drop only if still in control.
  • Recover to the T with purpose after every reset.
Success criterion
Hitter completes a controlled reset (lob or drop, not a rushed boast) on 8 of 10 corner retrievals.
Regression
Feeder feeds a slightly higher, less extreme corner ball, giving more time to set up the reset.
Progression
Feeder alternates corners unpredictably, forcing full-width front-court coverage.
Duration
20 min.
FRONT WALL123FeederAHitterB
Drill 2: Front-Court Retrieval & Reset
  1. A plays a drop into the front corner
  2. B retrieves deep in the corner and resets down the same wall
  3. B recovers to the T

Games details

Games 1: Front Only (conditioned, 15 min)

Condition
A rally can only be won by a shot landing in the front quarter of the court — anything landing further back is a dead ball, replay.
Scoring
Straight games to 9, win by 2.
Rotation
2 players: straight match. 3 players: winner stays, loser rotates every game. 4 players: pairs, swap partners every game.
Duration
15 min.

Games 2: Open Play (normal, 15 min)

Condition
None — full rules, applying everything from the session.
Scoring
Games to 11, PAR scoring.
Rotation
Same rotation pattern as Games 1.
Duration
15 min.

Court split

Written for 2 players on 1 court. The 3-player and 4-player adaptations live inline within each drill and game above (a rotating extra feeder for 3, two simultaneous pairs on split front-court halves for 4) rather than as a separate parallel session — there's no second court to split onto.

Coach's notes

  • Front-court sessions are physically demanding on the knees and ankles in a short space — keep reps crisp.
  • Lean on the warm-up's balance work if anyone looks stiff.
  • Don't be afraid to shorten Drill 2 by a few minutes for a first-time group.
  • Low-turnout fallback: if only 2 players show, run both drills exactly as written and skip the adaptation notes.
  • Two players and one small front-court target rarely ends without a graze — ask Turner & Rhodes Solicitors.